Draft 1.18 Golem Project In Progress First Chapter Previous Chapter “Whatchoo two need?” the bear-shaped man asked, flopping down into a desk chair that creaked loudly under the strain. “Keep in mind, with the black-out going on, there ain’t so much I can do, Ethany. Nor do I got a lot of time.” “Need to … Continue reading Golem Project Part 18
Author: Kyle Adams
Steam Cleaning #43: Hades
Well, this one is going in the 'play later' pile. I knew before jumping into Hades that is was a well-polished, well-loved roguelite with excellent lore and graphics. None of these things disappointed. Zagreus' quest to escape the underworld is consistently exciting and riveting. So many roguelites give a half-baked concept for the repetition of … Continue reading Steam Cleaning #43: Hades
Golem Project Part 17
Draft 1.17 Golem Project In Progress First Chapter Previous Chapter The goal. The plan. Wessel pushed himself to keep going, following Ethany down to ground level and away from home. The goal, the plan. No matter where she led him, past strangers that were complaining and scrambling to manage the outage, past wrecked pod cars, … Continue reading Golem Project Part 17
Steam Cleaning #42: Hue
After some time, one comes to understand the makeup of 2d puzzle platformers. First, you need a gimmick. Then add blocks to push, hazards like lasers and spikes, and a few level mechanics that work with the gimmick. Finally, finish things off with a minimal art style and a vague, slightly pretentious, and possibly heartwarming … Continue reading Steam Cleaning #42: Hue
Steam Cleaning #41: Sonic and All-Stars Racing Transformed
Sonic and All-Stars Racing Transformed blew me away. This decade-old kart racer absolutely holds up with the best of the best today, even if it does have a few shortfalls. Upon jumping into grand prix, I was immediately floored by the gameplay. I'd expected a kart racer with basic transformations but did not expect the … Continue reading Steam Cleaning #41: Sonic and All-Stars Racing Transformed
Steam Cleaning #40: Street Fighter V
"Tonight you're gonna break your one rule." - The Joker I will not be playing an hour of Street Fighter V. There are several reasons for this. The enjoyment of these games comes from playing with friends (I don't have friends that play this) or from learning the system, which takes a while. Fighting games … Continue reading Steam Cleaning #40: Street Fighter V
Steam Cleaning #39: Loop Hero
As I begin this review, I'm struggling to avoid loop puns and figures of speech, but I keep coming back to them. Everything about this game loops, from its protagonist's circular path to the cycle of expeditions and unlocks. And unfortunately, that loop keeps bringing me back to the issues I have with the game. … Continue reading Steam Cleaning #39: Loop Hero
Steam Cleaning #38: Counter-Strike: Global Offensive
CS:GO has always seemed, to me, like the standard modern shooter. Games like Call of Duty came along and popularized certain aspects of the genre with player-friendly additions like ADS, sprinting, and reflexive control schemes, but CS:GO continued in the traditions of old-school shooters. That was, in my mind, what CS:GO was. After having played … Continue reading Steam Cleaning #38: Counter-Strike: Global Offensive
Steam Cleaning #37: Dungeon Souls
My first time playing Dungeon Souls, I couldn't get my controller to connect. I restarted my game to fix the problem, only to realize the controller was horrible for the game. While exploring the menus, I triggered some text that was meant to explain the 'forge.' Said text remained behind when I backed out into … Continue reading Steam Cleaning #37: Dungeon Souls
Steam Cleaning #36: Hidden Folks
Hidden Folks is among the simplest video games I've ever played. A monochromatic landscape spreads out before me, and I am to click and interact with the little people all over the screen as I search for certain characters. Clever hints lead me along, ensuring I don't get too frustrated or bored. It's nice. With … Continue reading Steam Cleaning #36: Hidden Folks